Forfeits, Defaults, and Rescheduling Policies

Forfeits, Defaults, and Rescheduling Policies

Communication with the Intramural Office is key when it comes to the difference between a forfeit and a default being given to a team. When a team fails to show for a scheduled game with no communication to the Intramural Office it becomes an inconvenience to not only their opponent but also the Intramural staff of officials and supervisors who have to be paid for their time when working these scheduled games. Informing the Intramural Office that your team will not be able to attend a scheduled contest helps ensure that the opponent will be informed, and valuable playing time and facility space is not wasted.

Informing the Intramural Office as soon as a team knows they will be unable to play is vastly appreciated. Although, teams have until 48 hours prior to the scheduled game time to inform the Intramural Office of their inability to attend a contest and avoid a forfeit being assessed. The 48 hour notification point gives the Intramural Office an adequate amount of time to inform opponents so that they may also have time to receive the message and inform their team that a game is canceled. If a game in this situation cannot be rescheduled the team that could not make the originally scheduled date and time will be assessed a default for the game.

For further information please review Forfeits, Defaults, & Rescheduling Policy.